131 lines
5.6 KiB
Plaintext
131 lines
5.6 KiB
Plaintext
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EventMachine (EM) adds two different formalisms for lightweight concurrency to
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the Ruby programmer's toolbox: spawned processes and deferrables. This note
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will show you how to use them.
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=== What is Lightweight Concurrency?
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We use the term "Lightweight Concurrency" (LC) to refer to concurrency
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mechanisms that are lighter than Ruby threads. By "lighter," we mean: less
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resource-intensive in one or more dimensions, usually including memory and
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CPU usage. In general, you turn to LC in the hope of improving the
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performance and scalability of your programs.
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In addition to the two EventMachine mechanisms we will discuss here, Ruby
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has at least one other LC construct: Fibers, which are currently under
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development in Ruby 1.9.
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The technical feature that makes all of these LC mechanisms different from
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standard Ruby threads is that they are not scheduled automatically.
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When you create and run Ruby threads, you can assume (within certain
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constraints) that your threads will all be scheduled fairly by Ruby's runtime.
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Ruby itself is responsible for giving each of your threads its own share of
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the total runtime.
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But with LC, your program is responsible for causing different execution
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paths to run. In effect, your program has to act as a "thread scheduler."
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Scheduled entities in LC run to completion and are never preempted. The
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runtime system has far less work to do since it has no need to interrupt
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threads or to schedule them fairly. This is what makes LC lighter and faster.
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You'll learn exactly how LC scheduling works in practice as we work through
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specific examples.
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=== EventMachine Lightweight Concurrency
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Recall that EM provides a reactor loop that must be running in order for
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your programs to perform event-driven logic. An EM program typically has a
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structure like this:
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require 'eventmachine'
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# your initializations
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EM.run {
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# perform event-driven I/O here, including network clients,
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# servers, timers, and thread-pool operations.
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}
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# your cleanup
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# end of the program
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EventMachine#run executes the reactor loop, which causes your code to be
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called as events of interest to your program occur. The block you pass to
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EventMachine#run is executed right after the reactor loop starts, and is
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the right place to start socket acceptors, etc.
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Because the reactor loop runs constantly in an EM program (until it is
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stopped by a call to EventMachine#stop), it has the ability to schedule
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blocks of code for asynchronous execution. Unlike a pre-emptive thread
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scheduler, it's NOT able to interrupt code blocks while they execute. But
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the scheduling capability it does have is enough to enable lightweight
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concurrency.
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For information on Spawned Processes, see the separate document
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SPAWNED_PROCESSES.
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For information on Deferrables, see the separate document DEFERRABLES.
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=== [SIDEBAR]: I Heard That EventMachine Doesn't Work With Ruby Threads.
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This is incorrect. EM is fully interoperable with all versions of Ruby
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threads, and has been since its earliest releases.
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It's very true that EM encourages an "evented" (non-threaded) programming
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style. The specific benefits of event-driven programming are far better
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performance and scalability for well-written programs, and far easier
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debugging.
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The benefit of using threads for similar applications is a possibly more
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intuitive programming model, as well as the fact that threads are already
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familiar to most programmers. Also, bugs in threaded programs often fail
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to show up until programs go into production. These factors create the
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illusion that threaded programs are easier to write.
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However, some operations that occur frequently in professional-caliber
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applications simply can't be done without threads. (The classic example
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is making calls to database client-libraries that block on network I/O
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until they complete.)
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EventMachine not only allows the use of Ruby threads in these cases, but
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it even provides a built-in thread-pool object to make them easier to
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work with.
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You may have heard a persistent criticism that evented I/O is fundamentally
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incompatible with Ruby threads. It is true that some well-publicized attempts
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to incorporate event-handling libraries into Ruby were not successful. But
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EventMachine was designed from the ground up with Ruby compatibility in mind,
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so EM never suffered from the problems that defeated the earlier attempts.
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=== [SIDEBAR]: I Heard That EventMachine Doesn't Work Very Well On Windows.
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This too is incorrect. EventMachine is an extension written in C++ and Java,
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and therefore it requires compilation. Many Windows computers (and some Unix
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computers, especially in production environments) don't have a build stack.
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Attempting to install EventMachine on a machine without a compiler usually
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produces a confusing error.
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In addition, Ruby has a much-debated issue with Windows compiler versions.
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Ruby on Windows works best with Visual Studio 6, a compiler version that is
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long out-of-print, no longer supported by Microsoft, and difficult to obtain.
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(This problem is not specific to EventMachine.)
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Shortly after EventMachine was first released, the compiler issues led to
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criticism that EM was incompatible with Windows. Since that time, every
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EventMachine release has been supplied in a precompiled binary form for
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Windows users, that does not require you to compile the code yourself. EM
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binary Gems for Windows are compiled using Visual Studio 6.
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EventMachine does supply some advanced features (such as Linux EPOLL support,
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reduced-privilege operation, UNIX-domain sockets, etc.) that have no
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meaningful implementation on Windows. Apart from these special cases, all EM
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functionality (including lightweight concurrency) works perfectly well on
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Windows.
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