314 lines
9.9 KiB
Ruby
314 lines
9.9 KiB
Ruby
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module EventMachine
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module WebSocket
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class Connection < EventMachine::Connection
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include Debugger
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attr_writer :max_frame_size
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# define WebSocket callbacks
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def onopen(&blk); @onopen = blk; end
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def onclose(&blk); @onclose = blk; end
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def onerror(&blk); @onerror = blk; end
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def onmessage(&blk); @onmessage = blk; end
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def onbinary(&blk); @onbinary = blk; end
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def onping(&blk); @onping = blk; end
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def onpong(&blk); @onpong = blk; end
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def trigger_on_message(msg)
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@onmessage.call(msg) if defined? @onmessage
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end
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def trigger_on_binary(msg)
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@onbinary.call(msg) if defined? @onbinary
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end
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def trigger_on_open(handshake)
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@onopen.call(handshake) if defined? @onopen
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end
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def trigger_on_close(event = {})
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@onclose.call(event) if defined? @onclose
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end
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def trigger_on_ping(data)
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@onping.call(data) if defined? @onping
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end
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def trigger_on_pong(data)
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@onpong.call(data) if defined? @onpong
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end
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def trigger_on_error(reason)
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return false unless defined? @onerror
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@onerror.call(reason)
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true
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end
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def initialize(options)
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@options = options
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@debug = options[:debug] || false
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@secure = options[:secure] || false
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@secure_proxy = options[:secure_proxy] || false
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@tls_options = options[:tls_options] || {}
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@close_timeout = options[:close_timeout]
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@handler = nil
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debug [:initialize]
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end
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# Use this method to close the websocket connection cleanly
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# This sends a close frame and waits for acknowlegement before closing
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# the connection
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def close(code = nil, body = nil)
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if code && !acceptable_close_code?(code)
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raise "Application code may only use codes from 1000, 3000-4999"
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end
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close_websocket_private(code, body)
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end
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# Deprecated, to be removed in version 0.6
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alias :close_websocket :close
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def post_init
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start_tls(@tls_options) if @secure
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end
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def receive_data(data)
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debug [:receive_data, data]
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if @handler
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@handler.receive_data(data)
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else
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dispatch(data)
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end
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rescue => e
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debug [:error, e]
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# There is no code defined for application errors, so use 3000
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# (which is reserved for frameworks)
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close_websocket_private(3000, "Application error")
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# These are application errors - raise unless onerror defined
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trigger_on_error(e) || raise(e)
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end
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def unbind
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debug [:unbind, :connection]
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@handler.unbind if @handler
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rescue => e
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debug [:error, e]
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# These are application errors - raise unless onerror defined
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trigger_on_error(e) || raise(e)
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end
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def dispatch(data)
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if data.match(/\A<policy-file-request\s*\/>/)
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send_flash_cross_domain_file
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else
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@handshake ||= begin
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handshake = Handshake.new(@secure || @secure_proxy)
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handshake.callback { |upgrade_response, handler_klass|
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debug [:accepting_ws_version, handshake.protocol_version]
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debug [:upgrade_response, upgrade_response]
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self.send_data(upgrade_response)
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@handler = handler_klass.new(self, @debug)
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@handshake = nil
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trigger_on_open(handshake)
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}
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handshake.errback { |e|
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debug [:error, e]
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trigger_on_error(e)
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# Handshake errors require the connection to be aborted
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abort
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}
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handshake
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end
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@handshake.receive_data(data)
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end
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end
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def send_flash_cross_domain_file
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file = '<?xml version="1.0"?><cross-domain-policy><allow-access-from domain="*" to-ports="*"/></cross-domain-policy>'
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debug [:cross_domain, file]
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send_data file
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# handle the cross-domain request transparently
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# no need to notify the user about this connection
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@onclose = nil
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close_connection_after_writing
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end
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# Cache encodings since it's moderately expensive to look them up each time
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ENCODING_SUPPORTED = "string".respond_to?(:force_encoding)
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UTF8 = Encoding.find("UTF-8") if ENCODING_SUPPORTED
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BINARY = Encoding.find("BINARY") if ENCODING_SUPPORTED
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# Send a WebSocket text frame.
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#
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# A WebSocketError may be raised if the connection is in an opening or a
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# closing state, or if the passed in data is not valid UTF-8
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#
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def send_text(data)
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# If we're using Ruby 1.9, be pedantic about encodings
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if ENCODING_SUPPORTED
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# Also accept ascii only data in other encodings for convenience
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unless (data.encoding == UTF8 && data.valid_encoding?) || data.ascii_only?
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raise WebSocketError, "Data sent to WebSocket must be valid UTF-8 but was #{data.encoding} (valid: #{data.valid_encoding?})"
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end
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# This labels the encoding as binary so that it can be combined with
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# the BINARY framing
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data.force_encoding(BINARY)
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else
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# TODO: Check that data is valid UTF-8
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end
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if @handler
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@handler.send_text_frame(data)
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else
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raise WebSocketError, "Cannot send data before onopen callback"
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end
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# Revert data back to the original encoding (which we assume is UTF-8)
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# Doing this to avoid duping the string - there may be a better way
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data.force_encoding(UTF8) if ENCODING_SUPPORTED
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return nil
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end
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alias :send :send_text
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# Send a WebSocket binary frame.
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#
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def send_binary(data)
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if @handler
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@handler.send_frame(:binary, data)
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else
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raise WebSocketError, "Cannot send binary before onopen callback"
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end
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end
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# Send a ping to the client. The client must respond with a pong.
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#
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# In the case that the client is running a WebSocket draft < 01, false
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# is returned since ping & pong are not supported
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#
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def ping(body = '')
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if @handler
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@handler.pingable? ? @handler.send_frame(:ping, body) && true : false
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else
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raise WebSocketError, "Cannot ping before onopen callback"
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end
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end
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# Send an unsolicited pong message, as allowed by the protocol. The
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# client is not expected to respond to this message.
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#
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# em-websocket automatically takes care of sending pong replies to
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# incoming ping messages, as the protocol demands.
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#
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def pong(body = '')
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if @handler
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@handler.pingable? ? @handler.send_frame(:pong, body) && true : false
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else
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raise WebSocketError, "Cannot ping before onopen callback"
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end
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end
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# Test whether the connection is pingable (i.e. the WebSocket draft in
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# use is >= 01)
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def pingable?
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if @handler
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@handler.pingable?
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else
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raise WebSocketError, "Cannot test whether pingable before onopen callback"
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end
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end
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def supports_close_codes?
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if @handler
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@handler.supports_close_codes?
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else
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raise WebSocketError, "Cannot test before onopen callback"
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end
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end
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def state
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@handler ? @handler.state : :handshake
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end
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# Returns the maximum frame size which this connection is configured to
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# accept. This can be set globally or on a per connection basis, and
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# defaults to a value of 10MB if not set.
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#
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# The behaviour when a too large frame is received varies by protocol,
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# but in the newest protocols the connection will be closed with the
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# correct close code (1009) immediately after receiving the frame header
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#
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def max_frame_size
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defined?(@max_frame_size) ? @max_frame_size : WebSocket.max_frame_size
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end
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def close_timeout
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@close_timeout || WebSocket.close_timeout
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end
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private
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# As definited in draft 06 7.2.2, some failures require that the server
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# abort the websocket connection rather than close cleanly
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def abort
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close_connection
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end
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def close_websocket_private(code, body)
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if @handler
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debug [:closing, code]
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@handler.close_websocket(code, body)
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else
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# The handshake hasn't completed - should be safe to terminate
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abort
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end
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end
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# Allow applications to close with 1000, 1003, 1008, 1011, 3xxx or 4xxx.
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#
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# em-websocket uses a few other codes internally which should not be
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# used by applications
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#
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# Browsers generally allow connections to be closed with code 1000,
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# 3xxx, and 4xxx. em-websocket allows closing with a few other codes
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# which seem reasonable (for discussion see
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# https://github.com/igrigorik/em-websocket/issues/98)
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#
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# Usage from the rfc:
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#
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# 1000 indicates a normal closure
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#
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# 1003 indicates that an endpoint is terminating the connection
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# because it has received a type of data it cannot accept
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#
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# 1008 indicates that an endpoint is terminating the connection because
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# it has received a message that violates its policy
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#
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# 1011 indicates that a server is terminating the connection because it
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# encountered an unexpected condition that prevented it from fulfilling
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# the request
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#
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# Status codes in the range 3000-3999 are reserved for use by libraries,
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# frameworks, and applications
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#
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# Status codes in the range 4000-4999 are reserved for private use and
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# thus can't be registered
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#
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def acceptable_close_code?(code)
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case code
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when 1000, 1003, 1008, 1011, (3000..4999)
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true
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else
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false
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end
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end
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end
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end
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end
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