// modulate a sine frequency and a noise amplitude with another sine // whose frequency depends on the horizontal mouse pointer position ~myFunction = { var x = SinOsc.ar(MouseX.kr(1, 100)); SinOsc.ar(300 * x + 800, 0, 0.1) + PinkNoise.ar(0.1 * x + 0.1) }; ~myFunction.play; "that's all, folks!".postln;