14 lines
229 B
Plaintext
14 lines
229 B
Plaintext
#version 330 core
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uniform mat4 worldMatrix;
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layout(location = 0) in vec2 position;
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layout(location = 1) in vec4 color;
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out vec4 vertexColor;
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void main()
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{
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vertexColor = color;
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gl_Position = vec4(position, 0.0, 1.0);
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} |